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PixelForge Studio

Projects supported by European programmes

From the first workshop to launch, we guide each project through a clear process with defined goals, responsibilities and measurable outcomes. Clients always know what we are doing, why it matters and what comes next.

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GameLab STEM: learning through making games

With GameLab STEM we applied for a school workshop program where students learn programming, logic, and teamwork by building a simple video game. The focus is hands-on: from idea and prototype to testing and presenting. Students use approachable tools and templates, while mentors from Pixel Forge Games help each team reach a playable demo.

Planned outcomes include 30+ workshops, a teacher guide, a free asset pack, and an open repository of examples. We also emphasize accessibility with clear instructions, inclusive teams, and multiple knowledge levels so every student can participate and progress.

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RetroTech Heritage: digitization and education

RetroTech Heritage is our project application focused on preserving gaming heritage: consoles, cartridges, manuals, magazines, and development tools that shaped the industry. The goal is to digitize selected materials, build a themed online archive, and organize educational exhibitions in collaboration with local cultural institutions. In this way we connect technology, design, and media history in a format accessible to the wider public.

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The project also includes talks on the evolution of game design, how hardware worked, and why preserving digital culture matters. Alongside the archive, we plan interactive hands-on stations where visitors can experience key titles on original hardware with clear safety and learning materials.

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Inclusion Play: designing for every player

Inclusion Play is our project application to develop guidelines and prototypes for accessible game design, supported by practical workshops and user testing. We focus on real needs: remappable controls, readable UI, color-blind options, subtitles, and clear audio/visual feedback. In collaboration with associations and educators, we plan testing rounds and iterative prototype improvements.

The outcome is an open toolkit for schools and small studios, with implementation examples and QA checklists. This lowers the barrier to enter game development while improving the experience for players who are often overlooked in standard productions.

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